2009
- Games Culture - Informative computer games website
- Tagger
- PING - Poverty is not a game
- SEGA - Self-representation/self-experience in games
- Archipel
- GRASP - Bridging the gap between QoE and QoS for mobile city applications
- iMind - Innovative medical imaging for neurological disorders
- LLingo - Language learning in an interactive game environment
- Digimeter
- Linear+ - Intelligent networks-smart grids
- Digimeter - Measuring media/technology usage and expectations in Flanders